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Summary:
In a world where human emotions not only shape relationships but also form a tangible force, the balance of the universe depends on that emotional harmony. Sadly an uknown event happend and all emotions dissapears leaving only nothing. Elizabeth, the protagonist, is a wandering musician carrying his trusted instrument, the Lyre of Echoes, a mystical artifact capable of influencing the world’s emotion.

Aleshani's letter: Dear Santa,

My interests and hobbies outside of games are... Cinema (old movies and especially musicals from the 50s/60s, I also like movies like Harry Potter, Lord of the Rings, or comedies for example), piano, writing stories. My favorite movie is Labyrinth (the one with David Bowie from the 80s). I also love writing. I'm currently trying to write a novel.

My favourite video games and genres are... Undertale, baldur's gate 3, pokémon, zelda. I like narrative games and RPGs. When I create games, I like to integrate narrative. 

Platform limitations and accessibility concerns for me are... I don't have one, I have a PC and also a PS5 and PS4 controller. 

Additional details about me are... Hello Santa! My name is Orane. I'm 26 and I'm from France. I own a dog named Chelsea! I've always loved dogs. I have a degree in Game Design and currently work as a project manager and game designer in an escape game, but I'd like to get back into video games. If you want, you can check my itch.io to test my games: https://aleshani.itch.io/

My response:

I tried to replicate the old cinema by doing everything monocromatic, and added the musical part because of the musicals (even tho i didnt have time to add my own SFX and credit to the assets will be below) add a little witch because of your liking to the magic (I like it too). I wanted to add a laberyntic scenario but i didnt acomplished a lot of that. My vision was to create a zelda-ish dungeon with platformer replacing keys with songs (Actually the songs are mainly reference to Zelda Ocarina of Time/Majora's Mask reference).

Due to my lack of experience with cinematics i did tried to make a narrative intro but for my limitations i only used text. Another limitation because of the time is that the game is only playable in controller, maybe later i will add support to keyboard. I also had the first idea of chelsea being in the gameplay, retrieving things or activating buttons


GameDev:

Well this was a fun mini project created for the Secret Santa Jam 2024 for the member Aleshani, I tried to get a lot of ideas but with the time it wasn't easy, so i make a little prototype of how many ideas i get to fit in those days. This was my first game created so i had to watch a lot of videos and read a lot of post and bug fixing (Im seeing you purple texture). I dont really know if im gonna continue it or keep working on a bigger vision (That depends if the people liked the vision), i only know i get a lot of knowledge and a lot to learn. 

Btw i made a full code to combinate all the colors i need with a logic behind but i didnt finish all so i only used 1 time in the game (its not premade like if ( color yellow == color green ) color blue = true or something like that)  Heres is the full combination matrix (Sorry its in spanish i get that table from my plan exel):

Neutro = Neutral

Felicidad = Happiness

Envidia = Envy

Tristeza = Sadness

Odio = Hate

Neutro Felicidad Envidia Tristeza Odio
Neutro Neutro Felicidad Envidia Tristeza Odio
Felicidad Felicidad Felicidad Tristeza Tristeza Felicidad
Envidia Envidia Tristeza Envidia Odio Odio
Tristeza Tristeza Tristeza Odio Tristeza Odio
Odio Odio Felicidad Odio Odio Odio


Neutro
No altera ninguna emoción.
Neutro Neutro no altera ninguna emoción Neutro
Felicidad Neutro no altera ninguna emoción Felicidad
Envidia Neutro no altera ninguna emoción Envidia
Tristeza Neutro no altera ninguna emoción Tristeza
Odio Neutro no altera ninguna emoción Odio
Felicidad
Potencia emociones positivas, pero puede volverse negativa en exceso.
Neutro Neutro no altera ninguna emoción Felicidad
Felicidad Felicidad al doble no se alterara asimisma Felicidad
Envidia La felicidad se ve contaminada por la envidia Tristeza
Tristeza La felicidad se desvanece al estar triste Tristeza
Odio La felicidad desvanece al odio Felicidad
Envidia
Generalmente intensifica emociones negativas.
Neutro Neutro no altera ninguna emoción Envidia
Felicidad La felicidad se ve contaminada por la envidia Tristeza
Envidia Envidia al doble no se alterara asimisma Envidia
Tristeza La tristeza se intensifica llevando al odio Odio
Odio El odio se lleva de la mano con la envidia comiendosela por completo Odio
Tristeza
absorbe o intensifica las emociones negativas.
Neutro Neutro no altera ninguna emoción Tristeza
Felicidad La felicidad se desvanece al estar triste Tristeza
Envidia La tristeza se intensifica llevando al odio Odio
Tristeza Tristeza al doble no se alterara asimisma Tristeza
Odio la Tristeza alimenta el Odio Odio
Odio
Siempre prevalece en combinaciones con emociones negativas, pero puede ser neutralizado por la Felicidad.
Neutro Neutro no altera ninguna emoción Odio
Felicidad La felicidad se desvanece al estar triste Felicidad
Envidia La tristeza se intensifica llevando al odio Odio
Tristeza Tristeza al doble no se alterara asimisma Odio
Odio la Tristeza alimenta el Odio Odio


Credits from SFX:
Helton Yan's Tranquility
footsteps_sound_pack 
Fantasy UI SFX

Published 8 hours ago
StatusPrototype
AuthorEmiliox18699
GenrePuzzle, Platformer
Tagssecretsanta, Unity

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Click download now to get access to the following files:

The Strings of Destiny (v1.1).rar 36 MB

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